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The monks of Turstarkuri watched the rugged valleys below their mountain monastery as wave after wave of invaders swept through the lower kingdoms. Ascetic and pragmatic, in their remote monastic eyrie they remained aloof from mundane strife, wrapped in meditation that knew no gods or elements of magic. Then came the Legion of the Dead God, crusaders with a sinister mandate to replace all local worship with their Unliving Lord's poisonous nihilosophy. From a landscape that had known nothing but blood and battle for a thousand years, they tore the souls and bones of countless fallen legions and pitched them against Turstarkuri. The monastery stood scarcely a fortnight against the assault, and the few monks who bothered to surface from their meditations believed the invaders were but demonic visions sent to distract them from meditation. They died where they sat on their silken cushions. Only one youth survived--a pilgrim who had come as an acolyte, seeking wisdom, but had yet to be admitted to the monastery. He watched in horror as the monks to whom he had served tea and nettles were first slaughtered, then raised to join the ranks of the Dead God's priesthood. With nothing but a few of Turstarkuri's prized dogmatic scrolls, he crept away to the comparative safety of other lands, swearing to obliterate not only the Dead God's magic users--but to put an end to magic altogether.

Abilities Edit

Ability Name Ability Description Details
Mana Break

Mana Break

Burns an opponent's mana on each attack. Mana Break deals 60% of the mana burned as damage to the target.

A modified technique of the Turstarkuri monks' peaceful ways is to turn magical energies on their owner.
Mana per Hit: 28/40/52/64
Blink

Blink

Short distance teleportation that allows Anti-Mage to move in and out of combat.

In his encounter with the Dead Gods, Anti-Mage learned the value of being elusive.
Range: 1000/1075/1150/1150

Cooldown: 12/9/7/5
Cost: 60 Mana

Spell Shield

Spell Shield

Increases Anti-Mage's resistance to magic damage.

Years of meditation and obsession with revenge have hardened Anti-Mage's skin against mystical opponents.
Resistance: 26%/34%/42%/50%
Mana Void

Mana Void

For each point of mana missing by the target unit, damage is dealt to it and surrounding enemies.

After bringing enemies to their knees, Anti-Mage punishes them for their use of the arcane arts.
Range: 600

Damage: 0.6/0.85/1.1
Radius: 500
Stun Duration: 0.1/0.2/0.3
Cooldown: 70
Cost: 125/200/275 Mana


Heroes
AbbadonAlchemistAncient ApparitionAnti-MageArc WardenAxeBaneBatriderBeastmasterBloodseekerBounty HunterBrewmasterBristlebackBroodmotherCentaur WarrunnerChaos KnightChenClinkzClockwerkCrystal MaidenDark SeerDark WillowDazzleDeath ProphetDisruptorDoomDragon KnightDrow RangerEarthshakerEarth SpiritElder TitanEmber SpiritEnchantressEnigmaFaceless VoidGyrocopterHuskarInvokerIoJakiroJuggernautKeeper of the LightKunkkaLegion CommanderLeshracLichLifestealerLinaLionLone DruidLunaLycanMagnusMedusaMeepoMiranaMonkey KingMorphlingNaga SirenNature's ProphetNecrophosNight StalkerNyx AssassinOgre MagiOmniknightOracleOutworld DevourerPangolierPhantom AssassinPhantom LancerPhoenixPuckPudgePugnaQueen of PainRazorRikiRubickSand KingShadow DemonShadow FiendShadow ShamanSilencerSkywrath MageSlardarSlarkSniperSpectreSpiritbreakerStorm SpiritSvenTechiesTemplar AssassinTerrorbladeTidehunterTimbersawTinkerTinyTreant ProtectorTroll WarlordTuskUnderlordUndyingUrsaVengeful SpiritVenomancerViperVisageWarlockWeaverWindrangerWinter WyvernWitch DoctorWraith KingZeus