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Attributes, or stats, are a part of the Warcraft III engine that is carried on to Dota Allstars and Dota 2, and is given to all Heroes. They are responsible for the natural growth per level of the heroes.

Hero types Edit

Every hero has a primary attribute. This means that attribute also grants them 1 point of damage per point, and usually has a higher growth than usual. Because of this, heroes that have a common primary stat would usually have a common characteristic.

  • Strength heroes are naturally tanky, thanks to the fact that they would have high strength growth. These heroes sometimes possess decently spammable disables and great early damage.
  • Agility heroes tend to be very powerful late game as Agility gives attack speed and damage, making their basic attacks powerful. Most Carries are Agility heroes. However early game they are very fragile.
  • Intelligence heroes are mainly supportive casters, as their naturally high Intelligence provides a good mana pool, as well as their wide array of disables and supportive skills. Nukers are usually intelligence heroes. Unlike Agility heroes, Intelligence heroes do the most damage in the early and mid game, while falling off late game.

Base attributes Edit

Every hero has base attributes which are given at level 1. All heroes have an attribute gain which is how much of each attribute they gain with every level they gain. Heroes have the option to level attributes, which gives a bonus +2 to all attributes instead of a skill.

Agility Edit

Agility provides attack speed and armor. Agility heroes are normally carries, meaning that although their early game is quite bad due to lack of health/escapes, they deal massive damage late game. Agility heroes will often spend a lot of the early game farming, as they wish to buy their powerful late-game items.

Each point of Agility gives 1% Increased Attack Speed and 0.14 armor.

Intelligence Edit

Intelligence deals with mana and mana regeneration. Because of its inability to scale into the late game (as a hero only needs so much mana, while attack speed and health are very powerful), Intelligence heroes have a tendency to be less effective as the game drags on. Intelligence heroes are generally burst mages, who rely heavily on their spells to deal damage. Because skills do not scale with Intelligence, the base damage for most spells are higher than an Agility heroes'. This makes Intelligence heroes much stronger in the early and mid game.

Each point of Intelligence gives 13 mana and 0.04 mana regen per second.

Strength Edit

Strength primarily focuses on a hero's health and health regeneration. Strength Heroes are generally tanks or off-tanks (heroes that can deal a lot of damage while being able to take a lot). Strength can also be built on carries and mages to compensate for their early game squishiness.

Strength gives 19 health and 0.03 hp regen per second for every point.