|Ability Name||Ability Description||Details|
|Shuriken Toss||Hurls a deadly shuriken at an enemy unit, dealing damage and mini-stunning the target. The shuriken will bounce between any Tracked units who are within a 1200 radius of each other. |
While the shuriken may be small, Gondar's precise aim can cause critical damage.
|Cast Range: 400|
|Jinada||Bounty Hunter plans his next hit, passively adding a critical strike and maim to his next attack.|
Whispering an enchantment he learned from Soruq to his faithful blades, Gondar targets vital tendons and joints to disable his opponents.
|Slow Duration: 3|
Movement Speed Slow: 25%
|Shadow Walk||Bounty Hunter becomes invisible and gains the ability to move through other units until he attacks or uses an ability. If he breaks the invisibility with an attack, that attack will deal bonus damage.|
The court jesters present during King Goff's assassination can recount no other image than a dancing shadow.
Bonus Damage: 30/60/90/120
|Track||Tracks an enemy hero and grants a 20% gain in movement speed to allies near the target. If the target dies, Bounty Hunter and nearby heroes collect a bounty in gold.|
Using his elevated senses of sight and smell, Gondar's hits have quite a good chance of success.
|Ability Name||Ability Description|
|The Bounty Hunter throws a shuriken at a target enemy unit, dealing damage.|
|Mastering the ancient art of Jinada, Gondar hits with precision and maims his targets so they can't run. The next time Gondar hits an enemy he deals extra damage, lands an automatic critical strike and maims the target for 3 seconds, slowing its movespeed and attackspeed by 25%. This skill is passive|
|Turns invisible for a period of time. Deals bonus backstab damage. Transition time decreases per level.|
|Tracks an enemy hero for 30 seconds or until it dies. Allied units near the tracked target gain 20% movement speed increase. If the target dies, Bounty Hunter gets bonus gold.|
When the hunted tell tales of Gondar the Bounty Hunter, none are sure of which are true. In whispered tones they say he was abandoned as a child, learning his skill in tracking as a matter of simple survival. Others hear he was an orphan of war, taken in by the great Soruq the Hunter to learn the master’s skill with a blade as they plumbed the dark forests for big game. Still others believe he was a lowly street urchin raised among a guild of cutpurses and thieves, trained in the arts of stealth and misdirection. Around campfires in the wild countryside his quarry speaks the rumors of Gondar’s work, growing ever more fearful: they say it was he who tracked down the tyrant King Goff years after the mad regent went into hiding, delivering his head and scepter as proof. That it was he who infiltrated the rebel camps at Highseat, finally bringing the legendary thief White Cape to be judged for his crimes. And that it was he who ended the career of Soruq the Hunter, condemned as a criminal for killing the Prince’s prized hellkite. The tales of Gondar’s incredible skill stretch on, with each daring feat more unbelievable than the last, each target more elusive. For the right price, the hunted know, anyone can be found. For the right price, even the mightiest may find fear in the shadows.