Carry Heroes are the heroes who should be getting the most experience and gold in a standard game. This is because with correct farm they excel in the mid-game/late-game team fights as they inflict high amounts of damage-per-second (high DPS). This is the main reason why they are called 'Carry', because they generally carry the team to victory.
There are two main carry types:
- Hardcore carry: Commonly referred to as a hard or late-game carries. Hard carries are generally very fragile early and mid-game and are largely dependent on farm to maximize their late-game potential. Their skill composition often revolves around auto-attack skills and unique attack modifiers. It often requires a lane support to help with harassing the enemy and defending the carry while he gains farm. The hard carry almost always goes safelane.
- Semi-carry: These types of carries are dominant early-game and mid-game, but rarely scale well late-game. Their skill composition often involves a combination of utility abilities and burst damage abilities, these skills help them control the early-game and mid-game with easy harass and ganking abilites. They generally don't need as much farm as hard carries and often can solo lanes.
Pages in category "Carry"
The following 40 pages are in this category, out of 40 total.