|Ability Name||Ability Description||Details|
|Chaos Bolt||Throws a mysterious bolt of energy at the target unit. It stuns for a random duration and deals random damage. |
Even Chaos Knight cannot predict this manifest of unholy energy.
Stun Duration: 1-2/1-3/1-4/2-4
|Reality Rift||Teleports you, any images you have and the target unit to a random point along the line between the two of you. Gives you bonus attack damage for one attack.|
Armageddon rides between the planes, bringing Chaos Knight to his victim wherever he may hide.
Bonus Damage: 60/80/100/120
|Chaos Strike||Chaos Knight's mojo gives him a chance to deal bonus damage.|
Chaos Knight's unwieldy power bludgeons those who stand before him, crushing the thickest of armors.
|Critical Chance: 10%|
Critical Damage: 150%/200%/250%/300%
|Phantasm||Summons several phantasmal copies of the Chaos Knight from alternate dimensions. There is a 50% chance an extra phantasm will be summoned. The phantasms deal full damage, but take double damage.|
Drawing on his battles fought across many worlds and many times, phantasms of the Chaos Knight rise up to quell all who oppose him.
Number of Illusions: 1/2/3
|Ability Name||Ability Description|
|A mysterious energy bolt is thrown at an enemy, stunning for a random amount of time, and dealing random damage between 1-200.|
|Teleports Nessaj, any images he controls, and the target unit to a random point along the line between him and the Target. Gives you bonus attack damage for one attack.|
|Nessaj's has a chance to deal bonus damage upon attacking.|
|Summons several copies of the Chaos Knight from alternate dimensions. The illusions deal full damage, but take extra damage.|
A disciple of Mithras, the God of Chaos, Nessaj has utilized the powers bestowed upon him to further the cause of Chaos and Evil. He stands opposed with all his might against the powers of Order and Good. He uses his ability to call upon chaotic energy to damage and stun an enemy for a random length of time in conjunction with his power to rip holes in space to instantly strike down all that stand against him. His powers culminate into the terrifying Phantasm, creating avatars of himself who do full damage to all those who oppose him, confusing the battlefield and wreaking havoc amongst the forces of Good.
The veteran of countless battles on a thousand worlds, Chaos Knight hails from a far upstream plane where the fundamental laws of the universe have found sentient expression. Of all the ancient Fundamentals, he is the oldest and most tireless—endlessly searching out a being he knows only as “The Light.” Long ago the Light ventured out from the progenitor realm, in defiance of the first covenant. Now Chaos Knight shifts from plane to plane, always on the hunt to extinguish the Light wherever he finds it. A thousand times he has snuffed out the source, and always he slides into another plane to continue his search anew.
Upon his steed Armageddon he rides, wading into battle with maniacal frenzy, drawing strength from the disorder of the universe. A physical manifestation of chaos itself, in times of need he calls upon other versions of himself from other planes, and together these dark horsemen ride into battle, as unstoppable as any force of nature. Only when the last Light of the world is scoured from existence will the search be ended. Where rides the Chaos Knight, death soon follows.