Clinkz.png Clinkz
Attributes Agility Roles Carry, Escape
Health 435 Attack damage 37-43
Armor 2.08 Attack speed 1.7
Mana 208 Sight Range 1800 day / 800 night
Range 630 Mov. speed 300


Ability Name Ability Description Details


Clinkz attacks with a barrage of arrows. Dramatically increases attack speed for a short time.

It's hard to say whether the blur around the Bone Fletcher is from his flaming heart or his speed with the quiver.
Duration: 4/6/8/10

Bonus Attack Speed: 130
Cooldown: 45/40/35/30
Cost: 90 Mana

Searing Arrows

Searing Arrows

Imbues Clinkz's arrows with fire for extra damage.

Clinkz simply lights his arrows from his flaming essence for quite the destructive effect.
Range: 630

Bonus Damage: 30/40/50/60
Cost:10 Mana

Skeleton Walk

Skeleton Walk

Clinkz moves invisibly through units until the moment he attacks or uses an ability.

With a burst of fire and puff of smoke, the Bone Fletcher was nowhere to be seen.
Fade Time: 0.6

Duration: 20/25/30/35
Bonus Movement Speed: 11%/22%/33%/44%
Cooldown: 20/19/18/17
Cost: 75 Mana

Death Pact

Death Pact

Clinkz consumes the target friendly or enemy creep, gaining a percent of its HP as max health and damage.

Sutherex' bond of life and death has become a part of Clinkz, and his old bones are refreshed with repetition of the pact on lesser beings.
Range: 400

Duration: 35
Bonus HP and HP Capacity: 50%/65%/80% of the killed unit's HP
Bonus Damage: 5%/6.5%/8% of the killed unit's HP
Cooldown: 45/35/25
Cost: 100 Mana

Clinkz Eastwood
Bone Fletcher
Attributes Agility Alignment Scourge
Health Tba Mana Tba Damage 37-43 Attack Speed 0.58 Range 600
Health Regen. Tba Mana Regen. Tba Armor 2.08 Mov. Speed 300
Strength 15 (+1.6) Agility 22 (+3) Intelligence 16 (+1.55)


Ability Description Leveling up
Fire a large number of arrows in a short time period. Lasts 4/6/8/10 seconds.
  • Bonus attack speed: 110%
  • Mana Cost: 90
Cooldown: 60 / 50 / 40 / 30
Searing Arrows
(Toggle)Increases the damage of the Hero's attack by adding fire.
  • Mana Cost: 8
Bonus damage: 20 / 30 / 40 / 50
Wind Walk
Turn invisible for a period of time, increasing movement speed.
  • Cooldown: 20 seconds
Bonus movement speed: 11 / 22 / 33 / 44 %

Duration: 20 / 25 / 30 / 35 seconds

Death Pact
Kills a target unit and gains bonus damage and HP capacity based on that target's current health when killed.
  • Mana Cost: 100
  • Cooldown: 45 seconds
  • Duration: 35 seconds
Health gain: 50 / 65 / 80 %

Damage gain: 5 / 6.5 / 8 %

Dota Allstars:

The fire that kindles eternally on the visage of the fallen Elven Archer proves to others that his undeath was a mere genesis. Clinkz seeks perfection in the arts of fletching and never hesitates in sacrificing his own allies for the cause. Still retaining his ability to move with the wind, he is ready to slay the enemy officers with his swiftness and precision in archery. The Fletcher fires arrows that scorch the target with the heat of the Underworld, bringing them closer and closer to their peril. An elvish archer in life, a nightmare in death.


At the base of the Bleeding Hills stretches a thousand-league wood—a place called The Hoven, where black pools gather the tarry blood of the uplands, and the king-mage Sutherex sits in benevolent rule. Once a sworn protector of the Hoven lands, Clinkz earned a reputation for his skill with a bow. In the three-hundredth year of the king-mage, the demon Maraxiform rose from sixth hell to lay claim to the forest. In response, the king-mage decried an unbreakable spell: to any who slew the demon would be granted Life Without End.

Unaware of the spell, Clinkz waded into battle, defending his lands against the demon’s fiery onslaught. Clinkz drove Maraxiform back to the gates of sixth-hell itself, where on that fiery threshold the two locked in a mortal conflict. Grievously wounded, the demon let out a blast of hellfire as Clinkz loosed his final arrow. The arrow struck the demon true as hellfire poured out across the land, lighting the black pools and burning Clinkz alive at the instant of the demon’s death. Thus, the mage’s spell took effect at the very moment of the archer’s conflagration, preserving him in this unholy state, leaving him a being of bones and rage, caught in the very act of dying, carrying hell’s breath with him on his journey into eternity.