|Ability Name||Ability Description||Details|
|Poison Touch||Casts a poisonous spell on an enemy unit, causing it to take damage over time and be slowed for a set-in time. At level 2, the slow becomes twice as powerful after 2 seconds, and at levels 3 and 4, the target is stunned for 1 second after the slow.|
One of the few Dezun rites used for offensive purposes, the paralytic enchantment often proves useful.
Set Time: 3
|Shallow Grave||An ally blessed with Shallow Grave, no matter how close to death, cannot die while under its protection.|
Only a seasoned acolyte of the Shadow can properly perform the rite of preventing death.
|Shadow Wave||Shadow Wave heals several allies, which in turn cause damage equal to their healing in a small area around them. Dazzle is always healed by Shadow Wave.|
While it is a simplistic and routine rite among Shadow Priests, the Shadow Wave is also the most critical for success.
Bounce Radius: 475
|Weave||Applies a buff that increases the armor of allied heroes while decreasing the armor of enemy heroes in the target area over time.|
Upgraded by Aghanim's Scepter: Increases radius and armor per second*.
His ethereal journey into the Nothl realm has allowed Dazzle to mend together the powers of light and dark, creating shifting waves of enchantments.
Radius: 575 (775*)
Little is known to the Shadowtooth Clan, likely because this group of shadowy trolls never unveil the secrets of their mystifying sacrament. Nevertheless, the Loa they worship is much more powerful than most elementals, thus their favors must be kept in confidentiality. In return, these Primal Gods granted these trolls the power over paralyzing toxins, life-bending voodoo, and even endowment of life beyond the grave. A living eternity of death and misery, Dazzle now marches within the ranks of the undead, announcing the apocalypse of the Scourge that may lead them to much anticipated ascendancy.
Each young acolyte to the Dezun order must complete a series of rites before becoming a shadow priest. The final rite, the rite of shades, is a harrowing spiritual journey through the Nothl Realm, an unpredictable domain from which not all visitants return. Of those who do, some return mad. Others return with strange aptitudes. But all who go there are changed by their experiences. Driven by the need for enlightenment, Dazzle was the youngest of his tribe ever to request the sacred ritual. At first the order refused him, saying he was too young. But Dazzle was not to be dissuaded. Sensing something special in the headstrong young acolyte, the elders relented. Dazzle drank down the sacred potion and sat by the fire while the rest of his tribe danced through the night. In this ethereal dimension of the Nothl Realm, the properties of light and dark are inverted. Thus his brilliant healing light, beautiful to our eye, is actually a sinister kind of evil; and the darkest deeds are done in a dazzling glow. The elders' intuition was prophetic: Dazzle returned to his people as a Shadow Priest like none seen before, with the power to heal as well as to destroy. Now he uses his gift to fight his enemies and help his friends.