|Ability Name||Ability Description||Details|
Undying saps the life from enemy heroes in an area, dealing damage and stealing Strength for the duration.
Strength Stolen: 4
Mana Cost: 70/90/110/130
Redirects the flow of energy through a target friendly or enemy unit, healing or damaging it depending on how many units are near Undying. Each counted unit takes damage.
Maximum Units: 5/10/15/20
Heal/Damage per Unit: 25
Mana Cost: 50/75/100/125
Summons a tombstone at the target point. Zombies will frequently spawn next to every enemy unit in the area around the Tombstone, and attack them. Zombies have the Deathlust ability, which causes their attacks to slow the target, and if the target reaches below a certain amount of health, increases the attack and movement speed of the zombie.
Duration : 15/20/25/30
Spawn Interval: 3
Hit Points: 200/400/600/800
Mana Cost: 120/130/140/150
Undying transforms into a horrifying flesh golem that possesses a Plague Aura. This aura slows all enemy units within 750 range and amplifies the damage they take; the closer to Undying, the more damage. When a plagued unit dies, Undying is healed equal to a percentage of that unit's maximum health. Upgradable by Aghanim's Scepter.
Aghanim's Scepter: Increses damage amplification and HP healed.
Maximum Damage Amplification: 20%/25%/30% (25%/30%/35%*)
Minimum Damage Amplification: 5%/10%/15% (10%/15%/20%*)
Amount Healed on Hero Death: 6% (10%*)
Amount Healed on Non-Hero Death: 6% (10%*)
Movement Slow: 9%
Mana Cost: 100
How long has it been since he lost his name? The torn ruin of his mind no longer knows.