|Ability Name||Ability Description||Details|
|Devour||Consumes an enemy or neutral creep, acquiring any special abilities that it possessed.|
Lucifer's appetite and greed are never sated.
Gold Bonus: 25/50/75/100
|Scorched Earth||Carpets the nearby earth in flames, damaging enemies while Doom Bringer gains bonus HP regen and increased movement speed.|
The Fallen One spreads destruction in his wake, sparing none from the flame which sustains him.
Duration: 10/12/14/16 seconds
|LVL? Death||Dissipates a piece of an enemy Hero's soul, mini-stunning and dealing bonus damage equal to 20% of the target's maximum health when the enemy's level is a multiple of a specific number or 25.|
Lucifer shares the fire branding bestowed upon him at the time of his exile.
|Doom||Inflicts a curse that prevents an enemy Hero from casting spells or using items, while taking damage over time.|
Upgraded by Aghanim's Scepter: Applies Break to target. Increases damage and duration. Duration doesn't count down while the target is within 900 range of Doom.*. Duration doesn't count down while the target is within 900 range of Doom. Disables passive skills.
When a name is tolled from the bell of Vashundol, doom is sure to follow.
Duration: 15 (16*)
More information needed...
Lucifer was the leader of the Doomguard attack force of the burning legion in the first attack by the dark lord Sargeras. With his original master long gone, Lucifer grants his undying loyalty to the Scourge to finish what his lord once started. Devouring the insignificant for his greed while dissipating the souls of those brave and strong enough to withstand his strength and the heat of his fiery haven of burning earth, Lucifer takes no prisoners and makes sure those who persevere through his wrath die by the agonizing and burning pain of Doom itself.
He that burns and is not consumed, devours and is never sated, kills and is beyond all judgment—Lucifer brings doom to all who would stand against him. Bearing away souls on the tip of a fiery sword, he is the Fallen One, a once-favored general from the realm behind the light, cast out for the sin of defiance: he would not kneel.
Six times his name was tolled from the great bell of Vashundol. Six and sixty times his wings were branded, until only smoking stumps remained. Without wings, he slipped loose from the tethers that bound him within the light and he fell screaming to earth. A crater in the desert, Paradise lost. Now he attacks without mercy, without motive, the only living being able to move freely between the seven dark dominions. Lashed by inescapable needs, twisted by unimaginable talents, the Doom Bringer carries his own hell with him wherever he goes. Defiant to the last. Eventually, the world will belong to Doom.
Doom Bringer is a versatile and dangerous foe. His offensive spells are very damaging. Death allows him to pick off heroes at range, dealing extra damage against heroes of certain levels. The dreaded Doom is one of the most feared spells in the game, and with good reason. Not only does it deal massive Damage Over Time to its target, it also silences them completely for the duration. Although Doom Bringer is no pushover in physical combat, he lacks any dedicated fighting abilities. Instead, he uses Devour to take on the abilities of the creeps he ingests, and buffs his movement and attack speed with Scorched Earth. With his good income, strong damage spells, and the ability to effectively knock a single enemy hero out of a fight, Doom Bringer is a formidable opponent in any match-up.