|Ability Name||Ability Description||Details|
|Fissure||Slams the ground with a mighty totem, fissuring the earth while stunning and damaging enemy units in a line. Creates an impassable ridge of stone.|
The Nishian totem splits the earth to its core with tectonic force.
Fissure Length: 1400
|Enchant Totem||Empowers Earthshaker's totem, causing it to deal extra damage on the next attack.|
Raigor's gorilla strength can destroy mountains.
|Aftershock||Causes the earth to shake underfoot, adding additional damage and stuns to nearby enemy units when Earthshaker casts his abilities.|
The earth trembles beneath the mighty footsteps of Raigor.
Stun Duration: 0.6/0.9/1.2/1.5
|Echo Slam||Shockwaves travel through the ground, damaging enemy units. Each enemy hit causes an echo to damage nearby units.|
Upgraded by Aghanim's Scepter: Causes each initial hero hit to echo twice.
Tectonic plates crack, mountains fold, and foes are crushed by the Echo Slam.
In the barren-lands, tales spoke of tauren sages reaping the essence of dirt. Their consciousness melds with the brown beneath them. The loam becomes the conduit of their mental thought and reality. These warriors were feared for they could summon massive ruptures at their mere whim. So tremendous was their power that their magic leaks out of the earth violently with every spell. Sadly these sages mysteriously faded from the land. When the World Tree was threatened, couriers searched for these mighty ones but found just one. A young adept, Raigor Stonehoof, seeks battle to weave new tales of these shamans.
Like a golem or gargoyle, Earthshaker was one with the earth but now walks freely upon it. Unlike those other entities, he created himself through an act of will, and serves no other master. In restless slumbers, encased in a deep seam of stone, he became aware of the life drifting freely above him. He grew curious. During a season of tremors, the peaks of Nishai shook themselves loose of avalanches, shifting the course of rivers and turning shallow valleys into bottomless chasms. When the land finally ceased quaking, Earthshaker stepped from the settling dust, tossing aside massive boulders as if throwing off a light blanket. He had shaped himself in the image of a mortal beast, and named himself Raigor Stonehoof. He bleeds now, and breathes, and therefore he can die. But his spirit is still that of the earth; he carries its power in the magical totem that never leaves him. And on the day he returns to dust, the earth will greet him as a prodigal son.
Earthshaker is a powerful ganker because of his stuns. Early game his main problem is his mana. He has a tiny starting mana pool of 208 which is only enough for one fissure. Therefore stats need to be taken once or twice at early levels to increase his mana. He needs some clarities in his starting items to ensure that he always has enough mana for a fissure. A decision needs to be made on whether he is roaming. If he is a bottle needs to be rushed as soon as possible to rune whore and the regen. Even if he isn't roaming early game a bottle still needs to be bought. A null talism is useful early game because of the mana boost. Enchanted totem is a skill that only leveled once because Earthshaker is not a DPSer and the skill is only leveled for the effect of aftershock.