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One of a lordly and magisterial race, Harbinger prowls the edge of the Void, sole surviving sentry of an outpost on the world at the rim of the abyss. From this jagged crystalline Outworld, forever on guard, he has gazed for eternities into the heavens, alert for any stirring in the bottomless night beyond the stars. Imprinted deep in the shining lattices of his intellect lies a resonant pattern akin to prophecy, a dark music implying that eventually some evil will wake out there, beyond the edges of creation, and turn its attention to our world. With his whole being focused on his vigil, Outworld Destroyer paid little attention to events closer in to the sun. But at last the clamor of the Ancients, and a sense of growing threat from within as well as without, sent him winging sunward to visit the plains of war. Harbinger's place in our own prophecies is unambiguous: he must be considered an omen of worse things to come. But his arrival in itself is bad enough.

Abilities[]

Ability Name Ability Description Details
Arcane Orb

Arcane Orb

Adds extra pure damage to Outworld Devourer's attacks, based on his remaining mana pool. Arcane Orb also does bonus damage to summoned units and illusions.

Harbinger's outworldly knowledge allows it to tap into the ebb and flow of all spiritual energy, infusing it into his being.
Range: 450

Current Mana as Damage: 6%/7%/8%/9%
Bonus Damage to Illusions and Summons: 100/200/300/400
Cost: 100 Mana

Astral Imprisonment

Astral Imprisonment

Places a target allied or enemy hero into an astral prison. The hidden hero is invulnerable and disabled. When cast on an enemy Hero, Harbinger temporarily steals intelligence from that hero.

Locked away in the pocket between this world and the Outworld, victims realize their infantile knowledge and mortality.
Range: 500

Intelligence Stolen: 4/7/10/13
Duration of Steal: 50
Duration of Imprisonment: 1/2/3/4
Cooldown: 18/16/14/12
Cost: 120/140/160/180 Mana

Essence Aura

Essence Aura

Whenever nearby allied Heroes or Outworld Devourer itself casts a spell, it gains a chance to restore a percentage of its mana pool. Outworld Devourer also passively gains a bonus to its base mana pool. Several skills with no cooldown and toggled spells cannot trigger Essence Aura.

The crystals of the Outworld produce arcane power, and the Harbinger channels it into the world of mortals.
Radius: 1000

Restore Chance: 40%
Mana Restored: 10%/15%/20%/25%
Bonus Mana: 75/150/225/300

Sanity's Eclipse

Sanitys Eclipse

Unleashes a psychic blast that damages enemy heroes based on the difference between the affected hero's Intelligence and Outworld Devourer's. If the difference in intelligence is less than the threshold, the affected hero will lose 75% of their current mana. Should an enemy hero have the same or higher Intelligence than Outworld Devourer, Sanity's Eclipse will have no effect. Sanity's Eclipse can hit units trapped by Astral Imprisonment.

Upgraded by Aghanim's Scepter: Increases casting range and affects everyone in the area of effect with Astral Imprisonment after it deals its damage*.

When an Outworld crystal ruptures, cataclysmic energies are released, and the reverberations of this power are felt interdimensionally.
Range: 600/650/700 (700/750/800*)

Radius: 375/475/575
Intelligence Difference Damage Multiplier: 8/9/10
Intelligence Difference Threshold: 10/30/50
Cooldown: 160
Cost: 175/250/325 Mana


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