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Rhasta the Shadow Shaman is a hero from Dota 2. He is an Intelligence Radiant hero.

Born in the Bleeding Hills, Rhasta was just a starving youngling when picked up by a traveling con-man. For two pins of copper, the old con-man would tell your fortune. For three, he’d castrate your pig, for five, he’d circumcise your sons. For a good meal, he’d don his shaman garb, read from his ancient books, and lay a curse upon your enemies. His strange new youngling, part hill trowle, part…something else, worked as assistant and lent an air of the exotic to the con-man’s trade.

Always one step ahead of cheated customers, one town ahead of a pursuing patronage, the two trekked across the blighted lands until one day the con-man realized that the little youngling could actually do what he only pretended at. His ward had a gift—a gift that customers valued. And so the youngling Rhasta was thrust before the crowds, and the trade-name Shadow Shaman was born. The two continued from town to town, conjuring for money as Shadow Shaman’s reputation grew. Eventually, the pair’s duplicitous past caught up with them, and they were ambushed by a mob of swindled ex-clients. The con-man was slain, and for the first time, Rhasta used his powers for darkness, massacring the attackers. He buried his beloved master, and now uses his powers to destroy any who would seek to do him harm.

Abilities[]

Ability Name Ability Description Details
Ether Shock

Ether Shock

Creates a cone of ethereal energy that strikes multiple enemy units. Range: 600

Starting Area Of Cone: 200
Distance Of Cone: 500
Final Area Of Cone: 300
Number of Targets: 1/3/5/7
Damage: 140/200/260/320

Hex

Hex (Shadow Shaman)

Transforms an enemy unit into a harmless creature for a short time, disabling their attacks and abilities. Range: 500

Duration: 1.25/2/2.75/3.5

Shackles

Shackles

Channeled: Magically binds an enemy unit so that it cannot move or attack, while dealing damage over time. Range: 400

Channeling Duration: 2.5/3.25/4/4.75
Damage Per Second: 40

Mass Serpent Ward

Mass Serpent Ward

Summons 8 serpent wards in a ring to attack enemy units and structures. The wards are immune to magic, and have a small area of splash damage that increases per level.

Upgraded by Aghanim's Scepter:: Increases ward damage.

Range: 550

Serpent Wards Duration: 45
Serpent Wards Damage: 39-43 (53-59*)/54-58 (74-79*)/69-73 (94-100*)

Strategy[]

Shadow Shaman is one of the best heroes for disabling enemies, with two strong spells of this type. However, he is a fragile hero who tends to become a focus for enemy wrath in combat. Teamwork and communication are essential if Shadow Shaman is to make full use of his potent spell arsenal. Ether Shock is a useful ability, good for harassing foes, killing creeps, and finishing off wounded enemies who try to escape his snares. Hex is a straightforward polymorph skill, transforming the target into a critter and rendering them useless in a fight for a few seconds. Shackles is an interesting ability which disables the target and also Shadow Shaman, who must remain immobile while he channels the spell. However, this is not as much of a disadvantage as it might seem, since his Mass Serpent Ward gives him a powerful means of destroying his target while he holds them in place. The wards are a powerful siege tool as well, able to level buildings very quickly. Since towers can only defend against one ward at a time, they stand little chance against Shadow Shaman's legion of serpents.


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