A matriarch and high priestess of Elune's blessed order, Mirana Nightshade serves as a light in darkness for the front line of the Sentinel ranks, raining arrows and falling stars alike upon the shambling undead masses of the Undead Scourge, while her very presence is said to be so holy that it melts away the fatigue of nearby allies, giving them greater haste on the battlefield. In times of need however, she can fade herself and others around her into the safety of invisibility, making her a potent supporter matched by few.
Abilities[]
Ability Name | Ability Description | Details |
Starstorm | Calls down a wave of meteors to damage nearby enemy units. The nearest enemy unit in 325 range will take a second hit for 75% of the damage. The Goddess breaks the strata to empower her Princess in the time of need. |
Radius: 625 Main Damage: 75/150/225/300 |
Sacred Arrow | Fires a long-range arrow with deadly precision, which stuns and damages the first enemy unit it strikes. The stun duration ranges from 0.01 to 5 seconds. With bonus damage up to 140, added, based on the distance the arrow travels to its target. Lunar energies make the Princess of the Moon's arrows more deadly than most. |
Range: 3000 Radius: 115 |
Leap | Mirana leaps forward into battle, empowering allied units with a ferocious roar that grants bonus attack and movement speed. Speed bonus lasts 10 seconds. Both friend and foe alike recognize Mirana's iconic white beast in the heat of battle. |
Distance: 600/700/800/900 Radius: 775 |
Moonlight Shadow | Turns Mirana and all allied heroes invisible. If a hero is revealed, invisibility will restore after the fade delay as long as Moonlight Shadow's duration has not expired. Silence will prevent revealed units from becoming invisible. Her tenure with Selemene allows Mirana to eclipse the ground, wrapping her allies in a cloak of shadows. |
Fade Delay: 2.5/2/1.5 Beams: 5/8/11 (6/10/14*) |