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Ezalor the Keeper of the Light is an Intelligence Radiant hero from Dota 2.

On a steel horse he rides, this spark of endless suns, this Keeper of the Light. Ezalor long ago escaped the Fundamental plane, separating from the other ancient forces to which he was bound within the great Primordial harmony. He is a power grown sentient in the dawn of the universe, and now rides forth in all planes at once, one step ahead of pursuing chaos, bearing his gift with him at the end of a radiant staff. His majestic truth lies hidden beneath the outward appearance of a slightly doddering old man who barely stays in the saddle. However, when faced with the challenge of chaos, or the forces of darkness, his primordial light bursts forth, and his full power is revealed, transforming him once again into a force to be reckoned with.

Abilities[]

Ability Name Ability Description Details
Illuminate

Illuminate

Channels a ball of light energy, building power the longer it's channeled. Once released, the ball deals damage and gives vision in a line. The longer it is channeled, the more damage dealt.
Upgraded by Aghanim's Scepter: Allows Illuminate to heal allies for 100% of its damage values during daytime.

Ezalor's hidden light reveals itself in marvelous fashion.
Range: 1800

Wave Travel Distance: 1550
Radius: 350
Damage/Heal per Second: 100
Max Damage/Heal: 200/300/400/500
Max Channel Time: 2/3/4/5
Cooldown: 10
Cost: 150/160/170/180 Mana

Release Illuminate

Release Illuminate

Ends the channeling on Illuminate and releases the spell with damage currently built-up.
Mana Leak

Mana Leak

Weakens an enemy's magical essence, causing their mana to drain with movement. If the enemy loses all of its mana, it will be stunned.

Ezalor disrupts Primordial harmony, draining magical energy from those with poor constitution.
Range: 550/700/850/1000

Leak Duration: 5/6/7/8
Mana Leaked per 100 units: 5%
Stun Duration: 1.5/2/2.5/3
Cooldown: 16/14/12/10
Cost: 75 Mana

Chakra Magic

Chakra Magic

Restores mana to the target unit and adds a buff that reduces the cooldown of the next spell the target casts.

In the same vein, Ezalor bestows his harmony among others.
Range: 900

Mana Restored: 75/150/225/300
Buff Duration: 12
Cooldown Reduction: 1/2/3/4
Cooldown: 19/18/17/16
Mana Cost: 25/35/45/55

Spirit Form

Spirit Form

Ezalor temporarily turns his body luminescent, gaining various abilities. Illuminate is now channeled by a separate spirit, and gains the Blinding Light and Recall abilities.

Upgraded by Aghanim's Scepter: Provides permanent Spirit Form. During daytime, grants unobstructed vision and Illuminate heals for 100% of its damage values.

In a flash of light, Ezalor reveals his true nature.
Duration: 40 (Permanent*)

Cooldown: 80/70/60 (0*(
Cost: 100 Mana

Recall

Recall

After a short delay, teleports the targeted friendly hero to your location. If the targeted friendly hero takes player based damage during this time, the ability is interrupted.

Walk towards the light.
Range: Global

Teleport Delay: 5/4/3
Cooldown: 15
Cost: 100 Mana

Blinding Light

Blinding Light

A blinding light flashes over the targeted area, knocking back and blinding the units in the area, causing them to miss attacks.

The Primordial light turns the tides of battle in favor of Ezalor and his allies.
Range: 900

Radius: 675
Knockback Distance: 400
Knockback Duration: 0.4
Miss Chance: 80%
Miss Duration: 4/5/6
Cooldown: 20/16/12
Cost: 50 Mana

Illuminate (Spirit Form)

Illuminate (Spirit Form) icon

Channels a ball of light energy, building power the longer it's channeled. Once released, the ball deals damage and gives vision in a line. The longer it is channeled, the more damage dealt.

Upgraded by Aghanim's Scepter: Allows Illuminate to heal allies for 100% of its damage values during daytime.

Ezalor's hidden light reveals itself in marvelous fashion
Range: 1800

Wave Travel Distance: 1550
Radius: 350
Damage/Heal per Second: 100
Max Damage/Heal: 200/300/400/500
Max Channel Time: 2/3/4/5
Cooldown: 10
Cost: 150/160/170/180 Mana

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