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Rotund`jere the Necrophos is a hero from Dota Allstars. He is based in the Intelligence Scourge Tavern.

In a time of great plague, an obscure monk of dark inclinations, one Rotund'jere, found himself promoted to the rank of Cardinal by the swift death of all his superiors. While others of the order went out to succor the ill, the newly ordained cardinal secluded himself within the Cathedral of Rumusque, busily scheming to acquire the property of dying nobles, promising them spiritual rewards if they signed over their terrestrial domains. As the plague receded to a few stubborn pockets, his behavior came to the attention of the greater order, which found him guilty of heresy and sentenced him to serve in the plague ward, ensorcelled with spells that would ensure him a slow and lingering illness. But they had not counted on his natural immunity. Rotund'jere caught the pox, but instead of dying, found it feeding his power, transforming him into a veritable plague-mage, a Pope of Pestilence. Proclaiming himself the Necrolyte, he travels the world, spreading plague wherever he goes, and growing in terrible power with every village his pestilential presence obliterates.

Abilities[]

Ability Name Ability Description Details
Death Pulse

DeathPulse

Necrolyte releases a wave of death around him, dealing damage to enemy units and healing allied units. Radius: 475

Damage: 75/125/200/275 Heal: 50/75/100/130

Heartstopper Aura

HeartstopperAura

Necrolyte stills the hearts of his opponents, causing nearby enemy units to lose a percentage of their max health over time. Radius: 1000

Max Health Lost Per Second: 0.6%/0.8%/1.0%/1.2%

Sadist

Sadist

Necrolyte regains mana for every unit he kills. Killing a Hero grants him the same amount of mana as a minion until level Four, at which point he gains 600. Mana Regained for a Creep: 12/24/36/60

Mana Regained for a Hero: 12/24/36/600

Reaper's Scythe

ReapersScythe

Stuns the target enemy hero, then deals damage based on how much life it is missing.
Upgraded by Aghanim's Scepter: Increases damage per HP missing, decreases mana cost for Level 1, and decreases cooldown for levels 1 and 2. .
Range: 600

Stun Duration: 1
Damage Dealt Per Missing Hit Point: 0.4/0.6/0.9 (0.6*/0.9*/1.2*)


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