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Born in the godless Hazhadal Barrens, Chen came of age among the outlaw tribes who eked out an existence in the shimmering heat of the desert. Using an ancient form of animal enthrallment, Chen’s people husbanded the hardy desert locuthi, a stunted species of burrowing dragon that melted desert sands into tubes of glass where twice-a-year rains collected. Always on the edge of starvation and thirst, fighting amongst their neighbors and each other, Chen’s clan made the mistake, one fateful day, of ambushing the wrong caravan.

In the vicious battle that followed, Chen’s clan was outmatched. The armored Knights of the Fold made short work of the enthralled locuthi, who attacked and died in waves. With their dragons dead, the tribesmen followed. Chen struggled, and slashed, and clawed, and perished--or would have. Defeated, on his knees, he faced his execution with humility, offering his neck to the blade. Moved by Chen’s obvious courage, the executioner halted his sword. Instead of the blade, Chen was given a choice: death or conversion. Chen took to the faith with a ferocity. He joined the Fold and earned his armor one bloody conversion at a time. Now, with the fanaticism of a convert, and with his powers of animal enthrallment at their peak, he seeks out unbelievers and introduces them to their final reward.

Abilities[]

Ability Name Ability Description Details
Penitence

Chen-penitence

Forces an enemy unit to move slower and take more damage from attacks and spells.

Although Chen's brand of animal enthrallment isn't quite strong enough to control the minds of enemy heroes, it still tests their resolve in combat.
Range: 800

Duration: 5/6/7/8
Slow: 14%/18%/22%/26%
Bonus Damage: 14%/18%/22%/26%
Cooldown: 14/13/12/11
Cost: 100 Mana

Test of Faith

TestOfFaith

Deals random damage to test an enemy unit's faith.

Knights of the Fold possess a fanatical form of magic that is considered quite unwieldy by most other users of arcane arts.
Range: 600

Damage Min: 50/100/150/200
Damage Max: 100/200/300/400
Cooldown: 24
Cost: 175 Mana

Test of Faith (Teleport)

Test of Faith (Teleport) icon

Teleports an allied unit back to the base. Creeps are teleported instantly, while heroes have a delay before teleporting. If cast on Chen, all units controlled by Chen through Holy Persuasion will be teleported to him after a delay. Range: 600

Teleport Delay: 6/5/4/3
Cooldown: 24
Cost: 200 Mana

Holy Persuasion

HolyPersuasian

Gives control of an enemy or neutral creep, and gives it bonus HP.

Upgraded by Aghanim's Scepter: Allows persuading Ancient Creeps.

Although they may not be knights, Chen incorporates beasts into the Fold in the same way he himself was converted.
Range: 800

Max Units: 1/2/3/4
Persuaded Units Minimum Health: 700/800/900/1000
Cooldown: 30/26/22/18
Cost: 100 Mana

Hand of God

HandofGod

Fully regenerates any creeps under Chen's control and heals all allied heroes on the map.

Upgraded by Aghanim's Scepter:Reduces cooldown. Allows Holy Persuasion to target Ancient Creeps (maximum 1 Ancient Creep per level of Hand of God)*.

Using the mental link with his thralls, Chen calls down restoration and well-being to those who share his fanaticism.
Heal: 200/300/400

Max Ancient Creep Count: 0 (1/2/3*)
Cooldown: 160/140/120 (30*)
Cost: 200/300/400 Mana

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