Primary Attribute: Agility
Attribute stats: Strength: 16 (+1,7) Agility: 21 (+2,9) Intelligence: 15 (+2,6)
|Ability Name||Ability Description|
|Kardel fires a ball full of shrapnel into the air, which explodes, showering the target area in explosive pellets. Enemy units that walk in this area get damaged and slowed. Deals 1/3 damage to buildings. Lasts for 8 seconds.|
|Kardel's experience allows him to consistently hit his target's head, causing a mini-stun for 0.2 sec and additional damage.|
|Kardel tinkers with his rifle, allowing it to be fired at a longer range than usual.|
|Kardel takes time to set his sights on an enemy target, releasing an incredibly powerful shot after a short channel. The shot does a large amount of damage to the target at a far range.|
Kardel Sharpeye was born deep in the mountainous valleys of Knollen where, since time immemorial, the folk have survived by hunting the strange, cliff-dwelling steepstalkers above their village—killing them from a distance and collecting their carcasses where they fell. Sharpeye was among the best of these strange folk for whom projectile weapons are but another appendage, and to shoot is as natural as to touch.
On his day of summoning, when he was to gain full standing in his village, Sharpeye took the ancient test: a single shot from the valley floor to strike a beast down from the cliffs. To miss was to be dishonored. With his entire village standing vigil, Sharpeye took his shot. A steepstalker fell; the crowd cheered. But when the carcass was collected, the village grew silent, for the elders found that the bullet had pierced its glittering central eye then fallen to be clenched in the steepstalker's mandibles. This ominous sign was the literal opening of a dark prophecy, foretelling both greatness and exile for the gunman who made such a shot. Sharpeye the Sniper was thus, by his own skill, condemned to make his way apart from his people—and unwelcome back among them until he has fulfilled the remainder of the prophecy by attaining legendary stature on a field of battle.
Kardel Sharpeye is a testament to his name and race. Using only his finely honed skills of marksmanship and his trusty rifle, he systematically destroys his opponents from afar. Taking great care to aim for the most vulnerable of areas, he is capable of severely injuring an opponent, and with a little extra time, has been known to simply dispose of an enemy in a single shot. His rifle is equipped with a secondary barrel, capable of launching a short burst of shrapnel at close range, causing massive damage.
|Skill 1 - Sharpnel - Casting method: Active Targeting method: Area Allowed targets: Enemy units and buildings|
Fires a ball of sharpnel that showers the target area in explosive pillets. Enemies are subjects to damage and slowed movement. Deals 30% damage to the buildings.
Range: 1800 Radius: 350 Duration: 9 Damage per second: 12 / 24 / 36 / 48 Movement Speed Slow: 15% / 20% / 25%/ 30%
Mana Cost: 120 Cooldown: 15
|Skill 2 - Headshot - Casting method: Passive Targeting method: N/A Allowed targets: Any Unit|
|Sniper increases his accuracy, giving him a chance to deal extra damage and briefly stop the movements of his enemies. Headshot procs cannot be evaded.|
Move Speed Slow: 100% Attack Speed Slow: 100 Slow Duration: 0.5 Proc Chance: 40% Damage bouns: 15 / 40/ 65 / 90
|Skill 3 - Take Aim - Casting method: Passive Target method: N/A Allowed targets: N/A|
|Extend the attack range of Sniper's rifle.|
|Range bonus: 75 / 150 / 225 / 300|
|Ultimate - Assassinate - Casting method: Active Target method: Unit Allowed targets: Enemy Unit|
|Sniper locks on target enemy unit, after 1,7 second, fires a devastating shot that deals damage at long range.|
Range: 2000 / 2500 / 3000 Damage: 355 / 505 / 655