|Ability Name||Ability Description||Details|
|Torrent||Kunkka summons a blast of water from the ground. After a 2 second delay, the eruption knocks up all enemies caught up in the area of effect, dealing magic damage and slowing movement speed by 35% afterwards. |
An ancestral rush of water explodes from the center of the world, called upon by the Admiral.
|Range: 1500 |
|Tidebringer||Kunkka's legendary sword grants increased damage and cleaves a large area of effect in front of him for a single strike.|
A lost Claddish soul inhabits Kunkka's trusty Tidebringer, empowering it to destroy demons of the Cataract.
|Radius: 500/500/500/600 |
Damage Bonus: 15/30/45/60
|X Marks the Spot||Targets a friendly or enemy Hero, marks their position with an X, and returns them to it after several seconds. Kunkka can trigger the return at any time during the duration.|
The Admiral's set of arcane abilities includes some that can be used for battle as well as entertainment.
|Return||Returns the marked hero to the X.||Cooldown:5 |
Cost: 50 Mana
|Ghost Ship||Kunkka summons a mythical ghost ship to crash onto the battlefield. Enemies caught in the ship's point of impact are stunned and take magic damage. Allies are also doused in rum for a short time, causing them to have an additional 10% movespeed. It also causes them to ignore half the damage they receive until the buff wears off.|
The final ship of the Claddish Navy is nothing but a phantom, but it is all too real to the enemies of the Admiral.
Ship Radius: 425
|Ability Name||Ability Description|
|Using his unparalleled knowledge of the sea, Daelin is able to summon a blast of water at a targeted area. After 2 seconds a fierce torrent of water erupts from the ground, the stream blasting enemies caught in the AoE into the sky, dealing damage and slowing movement speed by 30%.|
|In order to make an assembly for his troops, Admiral Proudmore targets a hero and marks its current position on the ground. After a few seconds, the hero will instantly return to the mark.|
|Daelin's legendary sword Tidebringer is infused with the very power of the sea. Akin to the ebb and flow, Tidebringer passively grants the hero increased damage and large AoE cleave for a single strike every once in awhile.|
|The admiral summons the mythical ghost ship S.S. CoCo to the battlefield. Allies are doused in Captain CoCo's Rum, inebriating them for 10% bonus movespeed and numbness to incoming damage, causing them to feel only half of the pain now and half after the Rum wears off. Enemies, pirates and scurvy knaves are dashed on the rocks for damage and a brief stun when the ship crashes.|
Of all the allies in the Sentinel's ranks, only one, is known by as many names and is feared in as many lands. Called Capt. CoCo by his mates, Jack Sparrow by other, The Legendary Mariner by some, but only a select few, know his real name and what it stands for. He can harness the powers of the depths to conjure torrential geysers that blast his enemies into the air. His elegant blade is sworn to the Seas and with each mighty swing it ebbs like the tides. Using a watery form of spacial magic, he can bring you back to your original destination. The Captain now sails towards the Scourge lands, aboard his Phantom vessel boosting the spirits of his comrades with his fabled Rum, paving the way for the victory of the Sentinel. He is Kunkka, Master and Commander of the seven seas.
As Admiral of the mighty Claddish Navy, Kunkka was charged with protecting the isles of his homeland when the Demons of the Cataract made a concerted grab at the lands of men. After years of small sorties, and increasingly bold and devastating attacks, the Demon Fleet flung all its carnivorous ships at the Trembling Isle. Desperate, the Suicide-Mages of Cladd committed their ultimate rite, summoning a host of ancestral spirits to protect the fleet. Against the Demons, this was just barely enough to turn the tide. As Kunkka watched the Demons take his ships down one by one, he had the satisfaction of wearing away their fleet with his ancestral magic. But at the battle's peak, something in the clash of demons, men and atavistic spirits must have stirred a fourth power that had been slumbering in the depths. The waves rose up in towering spouts around the few remaining ships, and Maelraun the Tentacular appeared amid the fray. His tendrils wove among the ships, drawing demon and human craft together, churning the water and wind into a raging chaos. What happened in the crucible of that storm, none may truly say. The Cataract roars off into the void, deserted by its former denizens. Kunkka is now Admiral of but one ship, a ghostly rig which endlessly replays the final seconds of its destruction. Whether he died in that crash is anyone's guess. Not even Tidehunter, who summoned Maelraun, knows for sure.