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Kunkka the Admiral

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KunkkatheAdmiral.png Kunkka, the Admiral
Attributes Strength Roles Melee, Disabler, Initiator, Carry, Durable
Statistics
Health 549 Attack damage 26-36
Armor 1.96 Attack speed 1.7
Mana 234 Sight Range 1800 night / 800 day
Range Melee Mov. speed 300

Kunkka the Admiral is a hero from Dota Allstars and Dota 2. In Dota Allstars, he is a Strength Sentinel hero, while in Dota 2, he is a Strength Radiant hero.

AbilitiesEdit

Ability Name Ability Description Details
Torrent

Torrent

Kunkka summons a blast of water from the ground. After a 2 second delay, the eruption knocks up all enemies caught up in the area of effect, dealing magic damage and slowing movement speed by 35% afterwards. Range: 1500

Radius:215 Slow: 35% Slow Duration: 1/2/3/4 Damage: 120/180/240/300

Tidebringer

Tidebringer icon

Tidebringer's sword causes increased damages and cleaves a large area in front of him. Radius: 500

Damage Bonus: 15/30/45/60

X Marks the Spot

X Marks The Spot

Kunkka targets a friendly or enemy hero and marks its current position on the ground. After a few seconds, the hero will instantly return to the mark. Range:500/650/800/950

Duration: 1/2/3/4

Ghost Ship

Ghost Ship

Kunkka summons a mythical ghost ship to crash onto the battlefield. Enemies caught in the ship's point of impact are stunned and take magic damage. Allies are also doused in rum for a short time, causing them to have an additional 10% movespeed. It also causes them to ignore half the damage they receive until the buff wears off. Range: 1000

Radius: 400 Stun Duration: 1.4 Buff Duration: 8 Damage: 300/400/500 Movement Speed Bonus: 10% Damage Reduction: 50% (Dealt upon spell completion)

Kunkka
Dota Hero Kunkka Admiral Proudmoore
The Admiral
Attributes Strength Alignment Sentinel
Statistics
Health 549 Mana 234 Damage 47-57 Attack Speed .67 Range 128 (melee)
Health Regen. .88 Mana Regen. .73 Armor 1.96 Mov. Speed 300
Strength 21 (+3) Agility 14 (+1.3) Intelligence 18 (+1.5)

AbilitiesEdit

Ability Name Ability Description
Torrent

Torrent (Active)

Using his unparalleled knowledge of the sea, Daelin is able to summon a blast of water at a targeted area. After 2 seconds a fierce torrent of water erupts from the ground, the stream blasting enemies caught in the AoE into the sky, dealing damage and slowing movement speed by 30%.
Xmarksthespot

X Marks the Spot (Active)

In order to make an assembly for his troops, Admiral Proudmore targets a hero and marks its current position on the ground. After a few seconds, the hero will instantly return to the mark.
Tidebringer

Tidebringer (Passive)

Daelin's legendary sword Tidebringer is infused with the very power of the sea. Akin to the ebb and flow, Tidebringer passively grants the hero increased damage and large AoE cleave for a single strike every once in awhile.
Ghostship

Ghostship (Ultimate)

The admiral summons the mythical ghost ship S.S. CoCo to the battlefield. Allies are doused in Captain CoCo's Rum, inebriating them for 10% bonus movespeed and numbness to incoming damage, causing them to feel only half of the pain now and half after the Rum wears off. Enemies, pirates and scurvy knaves are dashed on the rocks for damage and a brief stun when the ship crashes.

StoryEdit

Dota Allstars:
Of all the allies in the Sentinel's ranks, only one, is known by as many names and is feared in as many lands. Called Capt. CoCo by his mates, Jack Sparrow by other, The Legendary Mariner by some, but only a select few, know his real name and what it stands for. He can harness the powers of the depths to conjure torrential geysers that blast his enemies into the air. His elegant blade is sworn to the Seas and with each mighty swing it ebbs like the tides. Using a watery form of spacial magic, he can bring you back to your original destination. The Captain now sails towards the Scourge lands, aboard his Phantom vessel boosting the spirits of his comrades with his fabled Rum, paving the way for the victory of the Sentinel. He is Kunkka, Master and Commander of the seven seas.

Dota 2:
As Admiral of the mighty Claddish Navy, Kunkka was charged with protecting the isles of his homeland when the Demons of the Cataract made a concerted grab at the lands of men. After years of small sorties, and increasingly bold and devastating attacks, the Demon Fleet flung all its carnivorous ships at the Trembling Isle. Desperate, the Suicide-Mages of Cladd committed their ultimate rite, summoning a host of ancestral spirits to protect the fleet. Against the Demons, this was just barely enough to turn the tide. As Kunkka watched the Demons take his ships down one by one, he had the satisfaction of wearing away their fleet with his ancestral magic. But at the battle's peak, something in the clash of demons, men and atavistic spirits must have stirred a fourth power that had been slumbering in the depths. The waves rose up in towering spouts around the few remaining ships, and Maelraun the Tentacular appeared amid the fray. His tendrils wove among the ships, drawing demon and human craft together, churning the water and wind into a raging chaos. What happened in the crucible of that storm, none may truly say. The Cataract roars off into the void, deserted by its former denizens. Kunkka is now Admiral of but one ship, a ghostly rig which endlessly replays the final seconds of its destruction. Whether he died in that crash is anyone's guess. Not even Tidehunter, who summoned Maelraun, knows for sure.

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