A simple wand used to channel magic energies, it is favored by apprentice wizards and great warlocks alike.
| +3 All Attributes|
Gains 1 charge every time a visible enemy unit casts an ability in a 1200 radius. Maximum of 15 charges. Certain abilities, such as arrow abilities (Frost Arrow, Poison Attack, etc.) and item abilities, will not add a charge. Charges from Magic Stick are preserved through death.
Active: Energy Charge, Restores 15 HP and Mana for each charge stored.
|Magic Stick + Ironwood Branch + Ironwood Branch + Ironwood Branch + Recipe|
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