An old bottle that survived the ages, the contents placed inside become enchanted.
Active: Regenerate, Restores 135 health and 70 mana over 3 seconds. Effect ends if you take damage. When used, 3/3 full Bottle changes to 2/3 full, 2/3 Bottle changes to 1/3 full, and 1/3 full Bottle changes to Empty Bottle. Cannot be used when Bottle is empty. Has a 0.5 second cooldown.
Rune Capture, Stores the target rune in the Bottle. Simply right click the rune to store it. The rune can be used by using the Bottle. When a rune is used from the Bottle, the Bottle is refilled completely. Stored runes are automatically used after 120 seconds. Bottle is not droppable when it has a rune stored. Range: 600 Cooldown: 30 seconds Mana: 100
If the hero is damaged while he is using the healing ability of this bottle, the regeneration aura will disappear. This makes it necessary to hang back in the lane while the regeneration is taking place, to avoid damage dealt by creeps and enemy heroes and to gain the most benifit from the item.
Dealing damage will not break the regeneration, allowing the hero to still farm freely.
A bottle that is holding a rune cannot be dropped or transferred from a courier to hero (or vice versa).