Anti-MageSquare.png Anti-Mage
Attributes Agility Roles Carry
Health 568 Attack damage 49-53
Armor 2.08 Attack speed 1.45
Mana 195 Sight Range 1800 day / 800 night
Range Melee Mov. speed 315

Ability Name Ability Description Details
Mana Break

Mana Break

Burns an opponent's mana on each attack. Mana Break deals 60% of the mana burned as damage to the target.

A modified technique of the Turstarkuri monks' peaceful ways is to turn magical energies on their owner.
Mana per Hit: 28/40/52/64


Short distance teleportation that allows Anti-Mage to move in and out of combat.

In his encounter with the Dead Gods, Anti-Mage learned the value of being elusive.
Range: 1000/1075/1150/1150

Cooldown: 12/9/7/5
Cost: 60 Mana

Spell Shield

Spell Shield

Increases Anti-Mage's resistance to magic damage.

Years of meditation and obsession with revenge have hardened Anti-Mage's skin against mystical opponents.
Resistance: 26%/34%/42%/50%
Mana Void

Mana Void

For each point of mana missing by the target unit, damage is dealt to it and surrounding enemies.

After bringing enemies to their knees, Anti-Mage punishes them for their use of the arcane arts.
Range: 600

Damage: 0.6/0.85/1.1
Radius: 500
Stun Duration: 0.1/0.2/0.3
Cooldown: 70
Cost: 125/200/275 Mana

Magina The Anti-Mage
The Anti-Mage
Attributes Agility Alignment Sentinel
Health 530 Mana 195 Damage 49-53 Attack Speed .90 Range 128
Health Regen. .85 Mana Regen. .61 Armor 3 Mov. Speed 320
Strength 20 (+1.2) Agility 22 (+2.8) Intelligence 15 (+1.8)


Ability Name Ability Description
Mana Break
Mana Break
Magina's attacks ignite a target enemy's mana, draining a flat amount for every hit. The burnt mana combusts, dealing damage equal to the amount lost.
Magina instantly blinks to a nearby target location.
Spell Shield
Spell Shield
Magina's natural affinity for magic and energy partially shields him from spells. Provides magic resistance.
Mana Void
Mana Void
Magina creates a powerful void inside the enemy hero by harnessing their missing mana. This spell deals damage for every point of mana missing. Also stuns for 0.01 seconds.


Dota Allstars:
Twin sons to the great Prophet, Terrorblade and Magina were blessed with divine powers: Terrorblade granted with an unnatural affinity with life forces; Magina gifted with energy manipulation. Magina's eventual overexposure to the magics gradually augmented his elemental resistances and bestowed him the unique ability to move faster than light itself. Now, broken by Terrorblade's fall to the dark side, Magina answers the Sentinel's call in a desperate bid to redeem his brother. Every bitter strike turns the Scourge's evil essences upon themselves, culminating in a finale that forces his enemy to awaken to the void within and spontaneously implode.

Dota 2:
The monks of Turstarkuri watched the rugged valleys below their mountain monastery as wave after wave of invaders swept through the lower kingdoms. Ascetic and pragmatic, in their remote monastic eyrie they remained aloof from mundane strife, wrapped in meditation that knew no gods or elements of magic. Then came the Legion of the Dead God, crusaders with a sinister mandate to replace all local worship with their Unliving Lord's poisonous nihilosophy. From a landscape that had known nothing but blood and battle for a thousand years, they tore the souls and bones of countless fallen legions and pitched them against Turstarkuri. The monastery stood scarcely a fortnight against the assault, and the few monks who bothered to surface from their meditations believed the invaders were but demonic visions sent to distract them from meditation. They died where they sat on their silken cushions. Only one youth survived--a pilgrim who had come as an acolyte, seeking wisdom, but had yet to be admitted to the monastery. He watched in horror as the monks to whom he had served tea and nettles were first slaughtered, then raised to join the ranks of the Dead God's priesthood. With nothing but a few of Turstarkuri's prized dogmatic scrolls, he crept away to the comparative safety of other lands, swearing to obliterate not only the Dead God's magic users--but to put an end to magic altogether.