|Ability Name||Ability Description||Details|
|Fireblast||Blasts an enemy unit with a wave of fire, dealing damage and stunning the target.|
The Ogre Magi is easily amused, entertained for hours by playing with fire.
|Ignite||Drenches a target in volatile chemicals, causing it to burst into flames. The target is in immense pain, taking damage and moving more slowly.|
|Bloodlust||Incites a frenzy in a friendly unit, increasing its movement speed and attack speed.|
"Running’s not as fun as hitting… Not one bit fun."
|Multi Cast||Enables the Ogre Magi to rapidly cast his spells, giving them greater potency. Gives a chance to cast a spell multiple times in one cast. Increases Fireblast's mana cost and decreases its cooldown, increases cast range and adds an area of effect to Ignite and reduces Bloodlust's cooldown and gives it a chance to cast on random allies around Ogre Magi.|
Upgraded by Aghanim's Scepter: Adds the Unrefined Fireblast ability.
Despite being largely incapacitated by his IQ, the Ogre Magi's success in battle is attributed to pure skill.
|Fireblast Mana Increase: 20/40/60|
Fireblast Cooldown Reduction: 2/4/6
|Unrefined Fireblast||Blasts an enemy unit with a wave of fire, dealing damage and stunning the target.|
The 'who-casts-spell-first' argument between himself is solved simply by both casting at once.
More information needed...
Ogres, a race bred to be warriors, have no experience with the arcane arts, leaving Aggron, who was born with a rare affinity to magic, without guidance regarding his innate abilities. His own force of will harnesses his talent to produce elemental flames and explosions that consume his opponents. Being a natural warrior, he reaches into his own aggression to fuel his comrades' lust for battle. His savage, untapped magical potential is prone to fiery outbursts which enhance the potency of his spells. A towering force built on strength and magic, Aggron is honored by his people and feared by his enemies.
The ordinary ogre is the creature for whom the phrase 'As dumb as a bag of rock hammers' was coined. In his natural state, an ogre is supremely incapable of doing or deciding anything. Clothed in dirt, he sometimes finds himself accidentally draped in animal skins after eating lanekill. Not an especially social creature, he is most often found affectionately consorting with the boulders or tree-stumps he has mistaken for kin (a factor that may explain the ogre's low rate of reproduction). However, once every generation or so, the ogre race is blessed with the birth of a two-headed Ogre Magi, who is immediately given the traditional name of Aggron Stonebreak, the name of the first and perhaps only wise ogre in their line's history. With two heads, Ogre Magi finds it possible to function at a level most other creatures manage with one. And while the Ogre Magi will win no debates (even with itself), it is graced with a divine quality known as Dumb Luck--a propensity for serendipitous strokes of fortune which have allowed the ogre race to flourish in spite of enemies, harsh weather, and an inability to feed itself. It's as if the Goddess of Luck, filled with pity for the sadly inept species, has taken Ogre Magi under her wing. And who could blame her? Poor things.