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Raijin Thunderkeg the Storm Spirit

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Storm Spirit

Storm Spirit mixes up physical attacks with spell damage and is commonly seen bouncing around the battlefield zapping his foes. Static Remnant lays down a flickering electrical clone, which on contact will explode, delivering shocks to all foes in the vicinity. Electric Vortex is a powerful disabling spell, which Storm Spirit uses to reel in enemies; he especially likes to reel them into a Static Remnant. Completing this combo, Overload adds a blast of electricity to every spell he casts. Storm Spirit's ultimate ability is Ball Lightning, a teleportation spell with no cooldown and no maximum range, which gives Storm Spirit the ability to zap around the map as long as his mana and regeneration don't give out. Like a storm, this hero gathers strength slowly, but once at full power, he is an unstoppable force of nature.

150pxpx Strorm Spirit
Attributes Intelligence Roles Carry, Initiator, Escape, Disabler
Statistics
Health 511 Attack damage 45-55
Armor 5 Attack speed 1.7
Mana 299 Sight Range 1800 day / 800 night
Range 480 Mov. speed 285

AbilitiesEdit

Ability Name Ability Description Details
Static Remnant

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Creates an explosively charged image of Storm Spirit that will detonate and deal damage if an enemy unit comes near it. Explosion radius: 260

Duration: 12 Seconds
Damage: 140/180/220/260

Electric Vortex

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A vortex that pulls an enemy unit to Storm Spirit's location, it also slows the Storm Spirit himself for a few seconds. Shackle duration: 1/1.5/2/2.5

Pull distance: 100/150/200/250

Overload

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Casting a spell creates an electrical charge, which is released in a burst on his next attack, dealing damage and slowing nearby enemies. Radius: 275

Damage: 30/50/70/90
Movement slow: 80%
Attack slow: 50

Ball Lightning

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Storm Spirit becomes volatile electricity, charging across the battlefield until he depletes his mana or reaches his target. The mana activation cost is 15 + 7% of his current mana, and the cost per 100 units traveled is 10 + 1% of his current mana. Damage is expressed in damage per 100 units traveled.
Radius: 1250 / 1875 / 2500

Damage: 8/12/16
Additional mana cost:12 + 0.7% of current mana per 100 distance travelled

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