|Ability Name||Ability Description||Details|
|Battery Assault||Discharges high-powered shrapnel at random nearby enemy units, dealing minor magical damage and ministun.|
Some of Rattletrap's contraptions don't quite work correctly, so detonating them proves useful as an offensive maneuver.
|Radius: 275 |
Shrapnel Duration: 10.5
|Power Cogs||Forms a barrier of energized cogs around Clockwerk, trapping any units that are near. Enemies outside the trap that touch a cog are knocked back, losing health and mana. Once a cog has delivered a shock, it will power down. Cogs can be destroyed by enemy attacks, but Clockwerk can destroy them with just one.|
One of Clockwerk's inventions of which he is most proud is the power cog - though it is sometimes despised by his allies.
|Rocket Flare||Fires a global range flare that explodes over a given area, damaging enemies and providing vision for 10 seconds.|
What started as a festive display has become a useful scouting and bombardment tool.
|Hookshot||Fires a grappling device rapidly at the target location. If the hook hits a unit, Clockwerk launches himself into the target, stunning and dealing damage. Any enemies Clockwerk collides with along the way are subject to damage and stunned.|
Upgraded by Aghanim's Scepter: Decreases Cooldown*.
A somewhat unwieldy device, the Hookshot sends the otherwise clunky Clockwerk armor flying through the air.
Hook Radius: 125
The Clockwork Goblin
|Ability Name||Ability Description|
|Rattletrap unleashes a bombardment of shrapnel every 0.75 seconds at a random enemy. The shrapnel causes a mini-stun and damage. Lasts 10 seconds.|
|Rattletrap releases a grid of cogs around him, trapping all nearby units inside the grid with him. Units outside the grid who come into contact are damaged and knocked back. The cogs last until the duration of the spell, but can be destroyed by a single hit from the Clockwerk Goblin, or three hits from other units.|
|Rattletrap fires a powerful missile at a target location anywhere on the map. The missile will provide vision as it travels, and will provide vision upon impact as well as magic damage to all enemies in the radius.|
|Rattletrap's wrench hook extends outwards in a straight line, hooking onto the first unit it hits. If it hits an enemy, Rattletrap will reel in on the target, stunning all enemies in its path and also in a small AoE upon impact.|
Rattletrap belongs to the same race as Sniper and Tinker, and in much the same manner he has offset his diminutive stature by beefing himself up with a suit of powered Clockwerk armor that makes the knights of other lands look like tin cans by comparison. Rattletrap is alive with devices that not only protect him from harm, but allow him to rappel from point to point while firing rockets and strewing the terrain with traps. What time is it? It's Clockwerk time!