|Ability Name||Ability Description||Details|
|Magic Missile||Fires a magic missile at an enemy unit, stunning and dealing damage.||Range: 500|
Stun Duration: 1.45/1.55/1.65/1.75
|Wave of Terror||Vengeful Spirit lets loose a wicked cry, weakening the armor of enemies and giving vision of the path.||Range: 1400|
|Vengeance Aura||Vengeful Spirit's presence increases nearby friendly units' physical damage.||Radius: 900|
Bonus Damage: 12%/20%/28%/36%
|Nether Swap||Instantaneously swaps positions with a target Hero, friend or enemy.||Range: 600/900/1200|
The Vengeful Spirit
|Ability Name||Ability Description|
|A magic missile is fired at an enemy unit, stunning and causing damage. Cast range of 500.
Level 1 - Deals 100 damage and stuns for 1.45 seconds.
Level 2 - Deals 175 damage and stuns for 1.55 seconds.
Level 3 - Deals 250 damage and stuns for 1.65 seconds.
Level 4 - Deals 325 damage and stuns for 1.75 seconds.
Mana Cost: 110/120/130/140 Cooldown: 10
|Shendelzare lets loose a wicked cry, terrorizing enemy units in a line. Struck enemies have their armor and damage reduced.
Level 1 - Reduces base armor by 2. Deals 18.75 damage.
Level 2 - Reduces base armor by 3. Deals 37.5 damage.
Level 3 - Reduces base armor by 4. Deals 56.25 damage.
Level 4 - Reduces base armor by 5. Deals 75 damage.
|Increases nearby (within 900 AoE) units' damage.
Level 1 - 12% damage.
Level 2 - 20% damage.
Level 3 - 28% damage.
Level 4 - 36% damage.
The bonus damage provided by the aura is based on base damage and primary attribute. Mana Cost: N/A Cooldown: N/A
|Instantaneously swaps positions with a target hero.
Level 1 - 600 range.
Level 2 - 900 range.
Level 3 - 1200 range.
Mana Cost: 100/ 150/ 200 Cooldown: 45 (10 with Scepter) • Works on magic immune units. • Trees near Vengeful Spirit and the target will be destroyed upon swapping. • Interrupts channeling skills of the target. • Aghanim's Scepter drastically reduces cool down to 10 seconds at all levels and allows you to target creeps.
Once a mighty warden and sister of Mortred, the maniacal laughter of her sibling and the chakram of hers covered in her own just drawn blood is a sight that even today still haunts Shendelzare. Hearing the laments of her loyal daughter, Elune decided to not forsake her, and she graced her with a new body along with the ability to harness powers from the nether-world and a fighting spirit only owned by those who have met death itself. Shendelzare now leads the Sentinel's army, fearless of what could come at her, an avatar of the dreadful emotions within the soul of her former self.
Even the most contented Skywrath is an ill-tempered creature, naturally inclined to seek revenge for the slightest insult. But Vengeful Spirit is the essence of vengeance. Once a proud and savage Skywrath scion, first in succession for the Ghastly Eyrie, a sister's treachery robbed her of her birthright. Snared in a hired assassin's net, she tore free only at the cost of her wings, limping away in the ultimate humiliation: On foot. With her wings shattered, she knew her people would never accept her as ruler; and in the high roost of the Skywrath flock, inaccessible except by winged flight, her sister was untouchable. Unwilling to live as a flightless cripple, and desiring revenge far more than earthly power, the fallen princess drove a bargain with the goddess Avilliva Scree'auk: She surrendered her broken body for an imperishable form of spirit energy, driven by vengeance, capable of doing great damage in the material plane. She may spend eternity flightless, but she will have her revenge.