|Ability Name||Ability Description||Details|
|Spectral Dagger||Spectre flings a dagger to draw a Shadow Path, dealing damage and slowing any enemies along the trail. Units hit by the dagger also trail a Shadow Path. While treading the path, Spectre phases through otherwise impassable terrain.||Range: 2000|
|Desolate||Deals bonus pure damage when Spectre attacks an enemy hero with no nearby allied units.||Damage Bonus: 20/30/40/50|
|Dispersion||Damage done to Spectre is reflected on her enemies, leaving her unharmed. The effect lessens with distance.||Radius: 1000|
Damage Reflected: 10%/14%/18%/22%
|Haunt||Creates a spectral nemesis to attack each enemy hero after a short delay. Haunts are uncontrollable, take extra damage, and deal less damage than Spectre herself. At any moment during the duration, Spectre can use Reality to take the place of a given illusion.||Haunt Duration: 5/6/7|
|Reality||Spectre physically possesses a chosen Haunt, giving it solid reality while the other images blink out of existence.|
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A darkness who was ancient even in the early days of the world's existence, Mercurial is the embodiment of rage and vengeance in the souls of those long dead. Haunting her enemies with relentless fervor, she is able to throw a dagger-like projectile that allows her to chase her prey beyond physical boundaries, and the fear and the desolation struck in the hearts of those who have the misfortune of encountering her alone is a pain impossible to withstand. Spectre's thirst for destruction is insatiable, and the upcoming struggle seems to be just what she was waiting for.
Just as higher states of energy seek a lower level, the Spectre known as Mercurial is a being of intense and violent energy who finds herself irresistibly drawn to scenes of strife as they unfold in the physical world. While her normal spectral state transcends sensory limitations, each time she takes on a physical manifestation, she is stricken by a loss of self--though not of purpose. In the clash of combat, her identity shatters and reconfigures, and she begins to regain awareness. She grasps that she is Mercurial the Spectre--and that all of her Haunts are but shadows of the one true Spectre. Focus comes in the struggle for survival; her true mind reasserts itself; until in the final moments of victory or defeat, she transcends matter and is restored once more to her eternal form.
Spectre is complex melee fighter with a unique series of special attack skills. She's able to Desolate opponents for pure damage if she catches them alone. She can also Disperse incoming damage, deflecting it into the area around her. She can hurl a Spectral Dagger at opponents, slowing and damaging enemies while at the same time allowing her to pass through material objects and travel across any terrain. Her ultimate weapon though, and the thing that sets her apart from all others, is her Haunt ability. She should be feared as a constant presence, being able to Haunt all enemy heroes on the battlefield at once, appearing out of nowhere to harass and confuse an entire enemy force, no matter where they are on the map. Haunt is a great strategy tool, as she can then take over one of her phantom images to physically enter a fight at the location that give her best advantage.