The Tauren Chieftain
|Ability Name||Ability Description|
The Tauren Chieftain channels briefly before stomping the ground, disarming nearby enemies. If his ancestral spirit is summoned, it will also stomp at its current location.
|Cairne summons a spirit of his ancestor that mirrors his movements and damages all enemies it passes through. When it returns to the Tauren Chieftain, he will gain movement speed and attack speed relative to the number of enemies passed through.|
|Cairne's powerful presence intimidates enemy units near him, lowering their magic resistance.|
|The Tauren Chieftain rends a fissure in the ground with his axe, splitting the ground in a line in front of him. After a 3 second delay, the ground shatters, dealing 35% of his enemies' maximum health as magic damage. Units caught inside are also slowed for a period of time.|
Since ancient times it has been prophesized by the Tauren elders that a Chieftain will come, strong as the mightiest warriors and wise as the eldest shamans. After many years of wandering the sacred lands, seeking wisdom from his forefathers, Cairne Bloodhoof has proven himself as the long awaited hero. Cairne carries with him the spirit of his mightiest ancestor, and now the ground shakes with the combined strength of the Chieftain and his guardian spirit. No physical nor magical barrier can reduce the power of his enchanted halberd, the weapon used by his guardian in ancient times. Such is the power of this axe that it can split the very earth itself. Seeking revenge for the ravaging of his homeland, Cairne will soon bring his wrath upon the Scourge.