Boush the Tinker is a hero from Dota Allstars and Dota 2. He is an Intelligence Sentinel/Radiant hero.

Tinker.png Boush the Tinker
Attributes Intelligence Roles Ganker, Pusher
Health 473 Attack damage 49-55
Armor 3.82 Attack speed 1.7
Mana 351 Sight Range 1800 day / 1700 night
Range 550 Mov. speed 305

Ability Name Ability Description Details


Fires an intense energy beam, dealing damage and blinding the target for 3 seconds, causing it to miss all physical attacks. Range: 550

Blind Duration: 3 (6 on creeps)
Miss Chance: 100%
Damage: 80/160/240/320

Heat-Seeking Missile


Launches a pair of rockets at the nearest visible enemy heroes within 2500 range. Radius: 2500

Damage: 100/175/250/325
Number Of Targets: 2

March of the Machines


Enlists an army of robotic minions to damage enemy units in an area around Tinker. Cast Range: 300

Robot Spawn Radius: 900
Robot Collision Radius: 50
Robot Explosion Radius: 150
Duration: 6
Robot Explosion Damage: 16/24/32/40



Channeled: Resets the cooldown on most of Tinker's items and abilities. Channeling Time: 3/2/1


Dota Allstars::
Goblin engineering was always innovative, but Boush brought it to such extreme that most refuse to believe that his powers lie in machine and rather think that he fights with magic. He can shoot focused light and homing projectiles as powerful and as flashy as most destructive Elven Arcane spells. It is said that not even the best Necromancers can raise armies comparable to seemingly endless amount of clockwork goblins that Boush can easily summon. And while some refuse to believe in his machinery skills and other call him the master artist of engineering, none can deny the destructive force of this goblin.
Dota 2:
Boush the Tinker's diminutive race is known for its intelligence, its cunning, and its prickly relationship with magic. As a matter of pride, they survive by their wits, and use only those powers of nature that may be unlocked through rational methodologies. Even this forbearance has led to a great deal of trouble, as Boush can attest. Once a key investigator of natural law, Boush the Tinker led a vast intellectual investigation into the workings of nature, founding a subterranean laboratory in the rumored, mist-wreathed wastes of the Violet Plateau. While scorning mages for the dangers they visit upon the world, Boush and his Tinker associates haughtily wrenched open a portal to some realm beyond comprehension and ushered in some nightmares of their own. A black mist rose from the cavernous interior of the Violet Plateau, shrouding it in permanent darkness from which sounds of horror perpetually emanate. Boush escaped with only his wits and the contraptions he carried, the sole Tinker to survive the Violet Plateau Incident.

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