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Traxex the Drow Ranger

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Traxex the Drow Ranger is a hero from Dota Allstars and Dota 2. In Dota Allstars, she is an Agility Sentinel hero, while in Dota 2, she is an Agility Radiant hero.

She is also the only Hero to make a physical appearance in the Dota 2 comic.

Drow Ranger.png Traxex the Drow Ranger
Attributes Agility Roles Carry
Statistics
Health 473 Attack damage 44-55
Armor 0.64 Attack speed 1.7
Mana 195 Sight Range 1800 day / 1700 night
Range 625 Mov. speed 300

Ability Name Ability Description Details
Frost Arrows

FrostArrows

Adds a freezing effect to Drow's attacks, slowing enemy movement. Lasts 1.5 seconds on Heroes, and 7 seconds on creeps.

Ice-encased arrows pierce the silence, chilling their victims to the core.
Range: 625

Duration: 1.5 (7 on creeps)
Movement Speed Slow: 15%/30%/45%/60%
Cooldown:0
Cost:12 Mana

Silence

Silence

Releases a wave that silences and knocks back enemy units. Knockback distance is relative to how close they are to you.

Traxex is rather fond of the tranquility of physical combat, calling on her Drow heritage to end the incantations of opposing magi.
Range: 900

Radius: 250
Duration: 3/4/5/6
Knockback Duration:0.6/0.7/0.8/0.9
Cooldown:13
Cost:90 Mana

Trueshot Aura

TrueshotAura

Adds bonus damage to the physical attack of allied, ranged Hero units on the map based on a percentage of Drow's agility. Affects creeps for 30 seconds when cast.

Traxex' time spent alone in the forests of her Drow home has allowed her to teach other archers how to improve their bow skills.
Radius: Global

Damage Bonus: 18%/24%/30%/36%
Cooldown:120

Marksmanship

Marksmanship

Passively provides bonus agility. If there are nearby enemy heroes, the bonus agility is removed.

The Drow Ranger is the epitome of archery prowess.
Agility Bonus: 40/60/80

Deactivation Radius: 400

Traxex
Traxex
Drow Ranger
Attributes Agility Alignment Sentinel
Statistics
Health 473 Mana 195 Damage 40-51 Attack Speed .72 Range 625
Health Regen. .76 Mana Regen. .61 Armor 2 Mov. Speed 300
Strength 17 (+1.9) Agility 22 (+1.9) Intelligence 15 (+1.4)

AbilitiesEdit

Ability Name Ability Description
Frost ArrowsFrost Arrows Traxex infuses a chilling magic into her arrows, causing them to slow enemies they hit. Each frozen arrow costs mana.
Silence

Silence

Traxex silences an area, preventing any enemy heroes from casting spells that were inside it.
Trueshot AuraTrueshot Aura Traxex passively emits an aura that gives nearby friendly units bonus damage to their ranged auto attacks.
MarksmanshipMarksmanship Traxex's skill with the bow becomes enhanced. Her agility increases permanently upon levelling this skill.

StoryEdit

Dota Allstars:

Traxex was a skilled archer in her oppressive underground homeland, the Underdark, until she grew sick of her kin's evil ways and fled to the surface world. As a part of her resolution, she joined the Sentinel, bringing her excellent marksmanship to the fray. Some of her abilities include stripping magical beings of their voices, and enchanting her arrows with an icy cold. While such powers are valuable, her true origin will never cease to linger around in the judging eyes of others.

Dota 2:

Drow Ranger

Drow Ranger's given name is Traxex—a name well suited to the short, trollish, rather repulsive Drow people. But Traxex herself is not a Drow. Her parents were travelers in a caravan set upon by bandits, whose noisy slaughter of innocents roused the ire of the quiet Drow people. After the battle settled, the Drow discovered a small girl-child hiding in the ruined wagons, and agreed she could not be abandoned. Even as child, Traxex showed herself naturally adept at the arts they prized: Stealth, silence, subtlety. In spirit, if not in physique, she might have been a Drow changeling, returned to her proper home. But as she grew, she towered above her family and came to think of herself as ugly. After all, her features were smooth and symmetrical, entirely devoid of warts and coarse whiskers. Estranged from her adopted tribe, she withdrew to live alone in the woods. Lost travelers who find their way from the forest sometimes speak of an impossibly beautiful Ranger who peered at them from deep among the trees, then vanished like a dream before they could approach. Lithe and stealthy, icy hot, she moves like mist in silence. That whispering you hear is her frozen arrows finding an enemy's heart.

Traxex is an excellent DPS carry hero due to her Marksmanship and Trueshot aura which both increases her auto attack damage. Early game like most DPS carries she is fragile and some players choose to take one level of early silence to avoid a first blood attempt. She can do well with a Poor man's shield as it increases her raw damage and adds some resistance to harassment. She can take wraith bands to increase her raw damage, poor health and mana. Lothar's Edge is almost compulsory on Traxex as it gives her a escape mechanism and more damage. Black King Bar can replace Lothars because it gives her spell immunity for a period of time and increases her hp so its all down to preference. Most players prefer to max out Frost arrows first for orb-walking and harassing. There is an option next because both Trueshot Aura and Silence scale well into late game. Get Silence first if you wish to be a late game carry and Trueshot Aura first for a mid-game carry. Marksmanship is always taken whenever possible because unlike her other skills it doesn't scale well into the game. Late game items for her include Butterfly, Buriza and Monkey King Bar which all increase her damage and butterfly gives evasion. Manta style is also useful because it gives her images which deal extra damage and confuse the enemy. Another lesser used way of building Traxex is lifesteal and Monkey King Bar. However getting lifesteal destroys Traxex's chasing role because she then has no slow. However life steal gives her a lot more survivability.

Early game Traxex is relatively fragile however she can also be an annoying harrasser due to her orb which allows her to orb walk. Try to harass melee heroes when they come forward for a deny or last hit. Don't bother with ranged heroes and last hit as much as possible. Mid game is when Traxex first becomes a threat due to her relatively high DPS from items, Trueshot Aura and Marksmanship. In team fights wait for the initiator to initiate then either walk in or Windwalk (Lothar's Edge) in and silence, preferably, their whole team however if they're rather spread out, silence their casters. Then concentrate on either their enemy carry or their caster. If things go ugly activate Lothars/Black King Bar and walk out. Late game, if Traxex has had a successful game so far she will dominate because of her high DPS. With her items she could down a tank in a few seconds. Heroes to watch out for are Phantom Assassin because of her Blur skill which would reduce your DPS output by quite a lot and she can out-carry you, Centaur Warchief/ heros with Blademail , this would give you a taste of your own medicine damaging you by as much damage as you deal to them and as you would likely have less Hp than them you will die first and tanky stunners such as Earthshaker who once they come out of your silence they would unleash their arsenal of spells on you.

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