How long has it been since he lost his name? The torn ruin of his mind no longer knows.
Dimly he recalls armor and banners and grim-faced kin riding at his side. He remembers a battle: pain and fear as pale hands ripped him from his saddle. He remembers terror as they threw him into the yawning pit of the Dead God alongside his brothers, to hear the Dirge and be consumed into nothingness. In the darkness below, time left them. Thought left them. Sanity left them. Hunger, however, did not. They turned on each other with split fingernails and shattered teeth. Then it came: distant at first, a fragile note at the edge of perception, joined by another, then another, inescapable and unending. The chorus grew into a living wall of sound pulsing in his mind until no other thought survived. With the Dirge consuming him, he opened his arms to the Dead God and welcomed his obliteration. Yet destruction was not what he'd been chosen for. The Dead God demanded war. In the belly of the great nothing, he was granted a new purpose: to spread the Dirge across the land, to rally the sleepless dead against the living. He was to become the Undying, the herald of the Dead God, to rise and fall and rise again whenever his body failed him. To trudge on through death unending, that the Dirge might never end.
|Ability Name||Ability Description||Details|
Undying saps the life from enemy heroes in an area, dealing damage and stealing Strength for the duration.
Strength Stolen: 4
Mana Cost: 70/90/110/130
Redirects the flow of energy through a target friendly or enemy unit, healing or damaging it depending on how many units are near Undying. Each counted unit takes damage.
Maximum Units: 5/10/15/20
Heal/Damage per Unit: 25
Mana Cost: 50/75/100/125
Summons a tombstone at the target point. Zombies will frequently spawn next to every enemy unit in the area around the Tombstone, and attack them. Zombies have the Deathlust ability, which causes their attacks to slow the target, and if the target reaches below a certain amount of health, increases the attack and movement speed of the zombie.
Duration : 15/20/25/30
Spawn Interval: 3
Hit Points: 200/400/600/800
Mana Cost: 120/130/140/150
Undying transforms into a horrifying flesh golem that possesses a Plague Aura. This aura slows all enemy units within 750 range and amplifies the damage they take; the closer to Undying, the more damage. When a plagued unit dies, Undying is healed equal to a percentage of that unit's maximum health. Upgradable by Aghanim's Scepter.
Aghanim's Scepter: Increses damage amplification and HP healed.
Maximum Damage Amplification: 20%/25%/30% (25%/30%/35%*)
Minimum Damage Amplification: 5%/10%/15% (10%/15%/20%*)
Amount Healed on Hero Death: 6% (10%*)
Amount Healed on Non-Hero Death: 6% (10%*)
Movement Slow: 9%
Mana Cost: 100